VIDEOCULT is an independent videogame studio based in Boston MA, focusing on the development of games with a slightly esoteric flavor. We are interested in creating clever Artificial Intelligences, immersive sandbox ecologies and emotionally rich gaming experiences that will stay with you long after you have set the controller down.
Our current focus is the development of Rain World, a challenging survival platformer set in an abandoned industrial environment ravaged by a broken ecosystem. Intense, bone-crushing rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food. You are a nomadic slugcat, both predator and prey in this land. You must hunt enough food to survive another cycle of hibernation. Other — bigger — creatures have the same plan.

Who are we?

Joar Jakobsson - Programming, Art, Concepts, Design

Joar is a Swedish illustrator and graphic designer who is obsessively interested in every art form there is. Torn between a compulsion to experience the world and a compulsion to never ever leave his desk, Joar especially enjoys game-making; believing it to be one of the most diverse creative mediums out there. View his work at:

James Primate - Music, Sound, Concepts, Business Junk

Composer for numerous game soundtracks including Junk Jack X and Gnomoria, James is also one half of Chiptune duo Bright Primate and can usually be found making music with hacked Gameboys and such. In his spare time he enjoys pizza, synthesizers and vogon poetry. Hear his game work at:

For press inquiries, we can be reached at and on twitter at @rainworldgame
2014 Videocult LLC